Choose from three amazing problem solving options - use the completely free online version, download the amazing and completely free Android app to your smartphone, buy the amazingly handy paperback book. You can also discover the secret to how The Unsticker performs its magic.
If you want to get in touch with me, just go to the contact page on my Genius website.
If you're using Android, get The Unsticker from the Google Play Store.
If you're using iOS, get The Unsticker from the Apple Store.
But wait... if there's a free version here on this website, why would I want the smartphone version?
Because you can then carry it around with you wherever you go, Internet connection or not. You can roam from village to village, solving problems like Grasshopper or the A Team. Or maybe like the gang in Scooby Doo. You will be loved and revered by all around you, perhaps even envied. And afterwards you may be treated to a slap-up meal.
And it's free, so why wouldn't you?
Whoa! There are two free versions of The Unsticker here, why would I buy the book?
For a number of reasons. There are many more questions in the book, 133 more, and they're wonderful questions, the book doesn't run on batteries, the book makes a lovely present for your problem-ridden friends and family and it's just a thing of beauty, with little pictures that I drew myself to illustrate some of the questions.
Some users have even reported that just holding the book in their hands made them more confident and attractive, though I can't confirm that without more reports from happy readers.
And on top of all that, at just £5, it's ridiculously cheap for the immense value and boundless pleasure you'll get from it.
Here it is for sale at the ubiquitous Amazon, or you can get it in any good book shop, or if you email me I can send you a copy directly and even sign it if you like, though you might not want to spoil its pristine loveliness. Your call.
The Unsticker is a tool for personal or group problem solving. You can use it by yourself, with your friends and family or in a group problem solving session at work.
There are 200 questions (303 in the book) which are displayed randomly. Unless your problem is that you can't work your computer, your problem is outside of your current environment, therefore you are carrying around a representation or model of it. Solving the problem does not mean changing the situation, it means changing your model of the situation. What then happens is that, in the reality of the situation, you behave differently because you feel and think differently.
Most people report that after 4 or 5 questions, either their perspective of the problem has changed dramatically, or the problem seems to be 'solved' altogether.
When a coach asks a client a question about a problem, the coach is trying to figure out the problem and ask a relevant question, which means that the problem sets the ground rules. The question, and all possible answers, will always be constrained by the problem because they at least presuppose that the problem exists as the client has described it.
It is impractical for a coach to ask random questions, because their train of thought will inevitably be influenced by the problem.
The Unsticker generates questions that are random in sequence but very specific in purpose.
I've given you enough information here to figure out how it works, but I'm not going to explain it too much, because that would give you the answers on a plate, which is not what The Unsticker is all about.
The Unsticker, 'NENLP' and 'NENLP.com' are © Peter Freeth 2000 to 2019